AI Insights · Timothy · December 2021
Top 5 Slime Games on iOS in Saudi Arabia: Q4 2021 Performance
In Q4 2021, top slime games on iOS in Saudi Arabia witnessed varied performance trends in weekly downloads, revenue, and active users. Sensor Tower data reveals detailed insights.
In Q4 2021, the top slime games on iOS in Saudi Arabia demonstrated a range of performance trends. Here's a closer look at the weekly downloads, revenue, and active users for the leading apps in this category, based on Sensor Tower data.
Magic Slime: Antistress & ASMR from Finger Art Games saw a consistent weekly revenue, peaking at around $562 in late September. The app's weekly downloads showed notable growth, particularly in December, where it reached up to 76 downloads in the second week. However, weekly active users saw a gradual decline from 8K at the beginning of the quarter to about 6K by the end.
Goo: Slime simulator, ASMR by Exomind LTD had a relatively stable revenue, with minor fluctuations, ending the quarter at $151. Weekly downloads were modest, peaking at 33 in late September, but saw a significant drop thereafter. Active users remained fairly steady, fluctuating around the 8K to 9K mark throughout the quarter.
Slime Games: ASMR Simulator from Shake It experienced a slight decline in weekly revenue, starting at $51 and ending at $41. Downloads were highest in mid-October with 70, but decreased towards the end of the quarter. Active users also saw a decline, from 230 at the start to 122 by the end of December.
World of Slime Simulator Games by Solid Apps INC exhibited steady revenue, peaking at $39 in mid-December. The app's downloads were highest in early December at 56, but generally remained low throughout the quarter. Active users showed a slight downward trend, starting at 1.6K and ending at 1.1K.
Lastly, Fluid Simulation by Pavel Dobryakov had varied weekly downloads, with a notable spike to 1.5K in mid-November. Revenue was minimal but saw a peak of $36 in early December. Active users saw a significant increase to 1.7K in mid-November before declining to 437 by the end of the year.
For more detailed insights and analysis on app performance, visit Sensor Tower.